So I have completed my work on MP-Station and have released it to the public as a finished level. This is my first Gears of War PC MP level and I am happy with it. Visually it came out how I had planned and through my playtesting it plays very well. It plays as a very tactical fast paced level with the addition levels adding some excellent flanking options and intense battles if you find yourself fighting for the weapons located there. Now with this level done it is time to finish my MP-Highway level that I started working on during the final stages of MP-Station and also start work on my new revised single player level.
MP-Station no bots download:
http://www.gamefront.com/files/20234444/MP_Station_b3.war
MP-Station bots download:
http://www.gamefront.com/files/20234464/MP_Station_b3_bots.war
MP-Station final shots:
Sunday, April 17, 2011
Sunday, April 10, 2011
MP-Station Update
So I have placed almost all the meshes for the level and have finished the lighting. Only thing left is to do the final minor detail meshes such as placing wires, monitors, lights, and figure out what to do with the side walls either make little store fronts or cover them in ivy, I will figure that out later. And I have decided to go with a BSP floor instead of a static mesh floor because of how detailed the shadows become on the BSP floor plus it makes the level easier to run on machines.
Screentshots:
New floor:
Screentshots:
New floor:
Wednesday, April 6, 2011
Sunday, April 3, 2011
Portfolio Update
So after a week of hard work over my break I have finished all the AI scripting for my single player level and started the structural meshing for that level and I have gotten to the deco meshing for my gears of war multiplayer level MP_Station. Below are some screenshots of lighting tests I am doing on the level and also a screenshot of the deco mesh test I am doing to try and get the right look for the level.
Lighting Test 1:
Lighting Test 2:
Deco Mesh Test:
Lighting Test 1:
Lighting Test 2:
Deco Mesh Test:
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