Jack Carr | jcarr1337@gmail.com | 530-386-2161

Tuesday, June 14, 2011

Spring Demo Reel - 2011

My 2011 Level Design Demo Reel.

Sunday, May 22, 2011


A couple weeks ago I started work on a new multiplayer level for Gears of War PC called MP_Highway. This level is a straight forward level geared for competition. This level features two power weapons: the boomshot and the torque bow which are located on the top and bottom levels of the map. This level features alot of low cover which will increase the speed at which the level is played and create an intense battle situations. I also took the approach to this level that Epic did with its levels in Gears of War 2, that being that from the spawn you can readily see your enemy and the battlefield is alot smaller than most Gears levels which leads to a faster level and quicker battles yet there is still enough options for the player that tactical play is still very important in the level.



Thursday, May 5, 2011

Demo Reel Version 2

So after gathering feedback from alot of people I have created the second version of my demo reel based on what people liked, didn't like, and felt could be improved.

New demo reel: http://www.youtube.com/watch?v=boEJgdI-hUg

Also watch it here:

Sunday, May 1, 2011

Demo Reel version 1

So I have finished the first draft of my demo reel for graduation.

Super crisp awesome version link: http://www.screencast.com/t/RQFO2pvs

Youtube quality:

Sunday, April 17, 2011

MP-Station Finished!

So I have completed my work on MP-Station and have released it to the public as a finished level. This is my first Gears of War PC MP level and I am happy with it. Visually it came out how I had planned and through my playtesting it plays very well. It plays as a very tactical fast paced level with the addition levels adding some excellent flanking options and intense battles if you find yourself fighting for the weapons located there. Now with this level done it is time to finish my MP-Highway level that I started working on during the final stages of MP-Station and also start work on my new revised single player level.

MP-Station no bots download:

MP-Station bots download:

MP-Station final shots:

Sunday, April 10, 2011

MP-Station Update

So I have placed almost all the meshes for the level and have finished the lighting. Only thing left is to do the final minor detail meshes such as placing wires, monitors, lights, and figure out what to do with the side walls either make little store fronts or cover them in ivy, I will figure that out later. And I have decided to go with a BSP floor instead of a static mesh floor because of how detailed the shadows become on the BSP floor plus it makes the level easier to run on machines.


New floor:

Wednesday, April 6, 2011

MP-Station Update

Here is a quick update for MP-Station.