Jack Carr | jcarr1337@gmail.com | 530-386-2161


Tuesday, January 18, 2011

Murderball MB-Shipping Fly Thru

Here is a fly thru of the latest version of the first level for my groups senior project. This level is 99% complete.

Friday, December 17, 2010

MurderBall Update

Senior Project update.













Wednesday, December 8, 2010

Custom Level Update

It is coming to the end of the quarter and it is time to update my blog with my progression on my custom content level. I would say about 90% of the modeling is done, all the big pieces are done for sure just need to make some trash pieces and maybe a door trim if I feel its needed after i texture the assets I have modeled. The next step is to create tiling textures for the level that will then be used as a base for most of the textures for my individual assets. Screen shots below.















Friday, August 27, 2010

Update - School work

So for my senior project at the art institute a group of fellow students and I are making a football with guns type game in which the players play in a stadium in which a arena has been placed. This arena is a train shipping yard and has a very straight forward fast paced flow to it. The ball is located on the flatbed train car at the center of the map with the goals located at the ends of each map in the center train bay. This is a structural mesh pass and a lighting test for class to get a feel of the mood and look of the level. Level designed and built by Jack Carr models created by John Dawson and John Miller. Hope you like it!

-Jack

Friday, January 22, 2010

DM-Devastation

SO this is the first level I ever designed and built in Unreal Ed. It is a fast paced and open 1 on 1 level. It is strongly influenced by DM-1on1-Roughinery from Ut2k4 ( Unreal Tournament 2004). This level was played widely by the competitive UT3 community for a while before the community went under. Once I finish with DM-Abandoned I plan to come back to this level and rebuilt it completely with my improved level design skills. I am posting this version of the level here because I want to show how far I have come since my first level design attempt. Hope you enjoy and as always any and all feed back is welcome and appreciated. Thanks for your time.

-Jack

100 armor
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50 armor
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Rocket launcher
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Download Link:
http://www.fileplanet.com/208707/200000/fileinfo/Unreal-Tournament-3---DM-1on1-Devastation

Monday, January 18, 2010

DM-Abandoned Round 2

So over the break I was able to test my previous layout for DM-Abandonded more thoroughly than before and found a good number of problems with the layout and I decided to redo the layout almost entirely. After a few iterations on the design I have come to a layout that plays infinitely better than the previous and is much more dynamic and playable in every aspect.

I have removed the top level completely, added a basement area for the 100 shield, and a courtyard like area for the double damage. Below are some screen shots of various areas of interest for the level as well as a Link to download the level. I still have a few more hours of testing I want to do on this layout before I move into static meshing and hopefully after this post the testing will be completed. Hope you enjoy the new layout!

-Jack

Download:
http://www.fileplanet.com/209162/200000/fileinfo/DM-Abandoned_Beta3

Main Room:

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Double Damage Room:

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Side Room:

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Rocket Room:

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Monday, December 7, 2009

DM-LostTemple

This is a level I designed and built for a class at AI. During the course of the class my instructor advised me to enter my level into the IGDA World Wide Level Design Competition, so after the class was finished I decided to give it a shot and entered my level into the competition with no hopes of placing but hoping to get valuable feedback from the professional level designers who would be judging the competition. So weeks past and I received an email saying I placed second in the competition which was a happy surprise to me, knowing that my level was played by a group of professional level designers and having them feel that it was high enough quality to award it second place was a great feeling for me.

IGDA World Wide Level Design Competition:
http://igda.gamerecruiter.com/

DM-LostTemple

DM-LostTemple is a Death match/Team Deatch match level designed to fit 2-8 players. It has a strong focus of Z axis fighting between the multiple levels throughout the map. The central point of the level consists of a pool of water at the lowest level of the map where the Double Damage is located and two levels above that on the main bridge is the 100 shield. The placement of these two powerful and game changing items provides a very unique situation in where you have to choose which item to go for in a classic risk vs. reward style. The temple across the main bridge contains a pool of water that heals who ever stands in it but leaves them in a tight place with two very easily blocked exits in front and no back way out making the player choose how long he stays in the water very carefully. Every control point has a counter and the structure in which the level was built lends itself to both hit scan and close combat fighting in unique was with how the levels tier structure was placed and built. This is a level built for technical yet fun game play that pushes the game mechanics of Unreal Tournament 3 in a very competitive way.

*Click Images to Enlarge*

The Double Damage pool:
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The healing pool inside the Temple:
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The main bridge also known as the 100 bridge:
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A shot of the left bridge from the main bridge of the level:
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Download Here:
http://www.fileplanet.com/205591/200000/fileinfo/DM-LostTemple

Thanks for your time and see ya soon!

-Jack